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13 дней назад

Producer - Content

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland/Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Producer - Content (AAA Game Development): Coordinating the production of large-scale game environments, content-building pipelines, and technical world performance with an accent on world-building workflows, asset iteration, and cross-disciplinary planning. Focus on managing environment and level design milestones, resolving streaming and memory-budget risks, and aligning creative vision with technical quality.

Location: Warsaw, Poland, or Malmö, Sweden; onsite four days per week

Company

hirify.global develops large-scale gaming and entertainment experiences, with Elsewhere Entertainment creating a new intellectual property.

What you will do

  • Define, plan, and manage the Content Design and Environment roadmap with content, art, and production leadership.
  • Translate environmental and spatial vision into deliverables, milestones, schedules, and production plans.
  • Coordinate Tech Design, Lighting, Tech Art, VFX, QA, engineering, and environment teams to align technical, visual, and performance goals.
  • Track asset iteration from white-boxing and layout through material passes and final polish.
  • Manage workload distribution, resource planning, review cycles, playtest feedback, and outsourced environment art support.
  • Identify risks involving world scope, memory budgets, asset streaming, technical dependencies, and world-scale complexity.

Requirements

  • Professional experience in game production or project management supporting World Design, Level Design, or Environment Art teams.
  • Strong understanding of world-building pipelines, including white-boxing, modular asset integration, lighting, and technical optimization.
  • Experience supporting art and engineering teams in a AAA game development environment.
  • Ability to connect creative environment artists with technical software and engine teams.
  • Strong organizational skills and experience creating and maintaining detailed production schedules.
  • Experience with Jira, Confluence, ShotGrid, or equivalent project management tools.

Nice to have

  • Experience coordinating external art vendors or outsourcing partners.
  • Familiarity with modern game engines, procedural tools, photogrammetry pipelines, or technical art workflows.
  • Experience with early-stage world prototyping or defining world pillars for a new AAA franchise.
  • Passion for open-world RPGs, immersive sims, or environmental storytelling.

Culture & Benefits

  • Collaborative and inclusive creative environment focused on immersive world design, visual excellence, and technical stability.
  • Opportunity to contribute to a new intellectual property and work with cross-disciplinary development teams.
  • Work arrangement may change at the company's discretion to meet business needs.

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