13 дней назад
VFX Artist (Hong Kong-based)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
VFX Artist (Hong Kong-based) (Unity/gaming): Creating real-time visual effects, shaders, and visual feedback systems for immersive motion-gaming experiences with an accent on gameplay readability, tactile feedback, and rendering performance. Focus on implementing VFX Graph and Shader Graph effects, optimizing assets for hardware constraints, and building tools that improve artist workflows.
Location: Hong Kong; the posting header also lists Taipei. The company has offices in Hong Kong and San Jose, California.
Company
develops Playground, an interactive motion-gaming system that helps families move and play together through technology, games, and natural body motion.
What you will do
- Implement real-time visual effects such as impacts, slashes, dashes, explosions, and magic using Unity VFX Graph, Particle System, Shader Graph, and custom shaders.
- Collaborate with designers, artists, and engineers to improve game feel, player feedback, environmental storytelling, and character visuals.
- Optimize visual effects through profiling, LOD, draw-call reduction, shader optimization, and other performance techniques.
- Develop tools, scripts, and shaders that streamline asset integration and improve artist workflows.
- Troubleshoot rendering, lighting, and material issues and propose technical solutions.
Requirements
- Professional experience as a Technical Artist or VFX Artist in Unity-based game production.
- Strong knowledge of real-time rendering, materials, shader creation, and Unity rendering systems.
- Proficiency with C# scripting for implementing and controlling visual systems.
- Understanding of timing, motion, visual rhythm, and responsive player feedback.
- Experience with performance optimization and the ability to collaborate effectively across art and development teams.
- Strong analytical, problem-solving, communication, and continuous-learning skills.
Nice to have
- Experience planning rendering budgets and advising on art-asset best practices.
- Ability to design and concept VFX art.
- Expertise customizing Unity render pipelines for specific hardware and project needs.
- Experience with UI animation, UI VFX, rigging, or 3D animation pipelines.
Culture & Benefits
- Competitive compensation package.
- Flexible working hours and vacation policy.
- Product-driven culture focused on talent and individual growth.
- Hands-on experience with emerging technologies in the gaming industry.
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