2 дня назад
Material Artist (Substance Designer)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Material Artist (Substance Designer) (Game Art): Creating high-quality stylized materials and textures for game projects with an accent on PBR standards, material libraries, and technical pipeline compatibility. Focus on building and optimizing materials for real-time engines, adapting Megascans assets, and implementing material blending systems across varied art styles.
Location: Belgrade, Vojvodina, Serbia; Workplace: On-site
Company
provides game development and art services, including the creation of game materials and textures.
What you will do
- Create high-quality stylized materials using Substance Designer, Substance Painter, ZBrush, Maya, or other suitable DCC tools.
- Adapt textures from repositories such as Megascans to established production pipelines.
- Collaborate with the Lead, Art Director, and Level Artists to match art direction, style, setting, quality, and usability requirements.
- Set up materials in the game engine and ensure correct blending and technical compatibility.
- Maintain the integrity and consistency of the material library.
- Research and implement current industry techniques while selecting the most appropriate software for each task.
Requirements
- Deep, highly proficient knowledge of Substance Designer.
- Knowledge of PBR and physically based material standards.
- High proficiency with Maya or a similar 3D content creation tool.
- Experience with Megascans and material optimization for real-time engines.
- Knowledge of material blending systems and the ability to create materials across varied styles and themes.
- At least one shipped industry title, along with strong communication, mentoring, autonomy, and independence.
Culture & Benefits
- Learning and development opportunities.
- Private medical insurance.
- Casual workplace with a renovated space and relaxation area.
- Friendly, family-like working environment.
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