9 дней назад
Gametech Innovation Developer (Unity/Unreal)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Gametech Innovation Developer (Unity/Unreal): Building tools and systems that help game teams create and ship better games across Unity and Unreal Engine, with an accent on C++/C# development, cross-platform reliability, and continuous delivery. Focus on owning features end-to-end, profiling tools across console, PC, and mobile platforms, maintaining CI/CD pipelines, and industrialising useful AI-assisted workflows.
Location: Barcelona, Spain; hybrid work model
Company
develops games and supports international game teams through specialized technology and innovation groups.
What you will do
- Own tools and subsystems end-to-end, from benchmarking and prototyping through implementation and delivery to game teams.
- Develop maintainable code in C++ and C# within Unity and Unreal Engine.
- Debug and profile tools across console, PC, and mobile platforms to maintain production reliability.
- Maintain and extend CI/CD and build pipelines for continuous delivery of tool versions.
- Use AI coding assistants, evaluate new technologies, and propose improvements suitable for industrialization.
- Collaborate with game programmers, technical artists, producers, and developers across international studios.
Requirements
- Mid-level to senior experience as a developer.
- Experience with C++ and C#.
- Experience working with Unity and Unreal Engine.
- Ability to debug and profile tools across console, PC, and mobile platforms.
- Ability to take ownership of features or subsystems with limited guidance.
Culture & Benefits
- Permanent contract with a hybrid work model in Barcelona.
- Collaboration with colleagues across studios in Paris, Montreal, Bucharest, and other locations.
- Internal training and mentoring from senior developers.
- Opportunities for internal mobility across teams and studios through the Talent Move programme.
- Potential progression toward senior roles or specialization in engine, pipeline, or platform technology.
Hiring process
- Initial interview to discuss background and role alignment.
- Case study followed by a technical interview focused on the solution and methodology.
- Final interview covering experience, vision, and broader game technology topics.
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