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TL;DR
Senior Communications Producer (Video Games): Managing production and project workflows for franchise, studio communications, marketing, PR, merchandise, community, social, streaming, partnership, and licensing assets with an accent on roadmap planning, stakeholder coordination, and delivery tracking. Focus on breaking down complex projects, resolving cross-team blockers, improving production pipelines, and maintaining quality across internal and external partners.
Location: Hybrid/onsite at the Naughty Dog studio in Santa Monica, California, United States. Candidates must be authorized to work in the United States.
Salary: $65.96–$82.45 USD per hour
Company
Naughty Dog is a video game studio developing creative and technically ambitious games, including Intergalactic: The Heretic Prophet.
What you will do
- Create and improve production practices, workflows, processes, and software usage for the Communications team.
- Build project roadmaps, manage schedules, allocate resources, and track deliverables across multiple pipelines.
- Oversee asset development from ideation and design through reviews, approvals, and final delivery.
- Coordinate internal departments, PlayStation partners, external partners, vendors, and senior stakeholders.
- Identify risks and blockers, resolve urgent requests, and adjust schedules to keep projects on track.
- Manage communications assets for marketing, public relations, merchandise, community and social, streaming, partnerships, and licensing.
Requirements
- 8+ years of experience in production, account, operations, or project management, preferably in video games, entertainment, or a creative agency.
- Experience managing multiple workstreams, stakeholders, approval channels, assets, deadlines, and project budgets.
- Strong understanding of project management, workflows, infrastructure, production practices, and process improvement.
- Excellent verbal and written communication skills, with experience presenting to senior leaders or executives.
- Ability to work through ambiguity, shifting priorities, high work volume, and urgent partner requests.
- Authorization to work in the United States is required.
Nice to have
- Experience closing out one or more AA or AAA games.
- Working knowledge of video game production and development.
- Experience with Trello, Excel, Microsoft Project, Miro, Confluence, Wrike, or equivalent tools.
Culture & Benefits
- Hybrid/onsite work at the Santa Monica studio.
- Temporary engagement through staffing partner Yoh Enterprise Solutions.
- Medical, dental, and vision benefits are available.
- Work with internal development teams, global business partners, PlayStation partners, and external vendors.
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