8 дней назад
Senior Character Artist (AAA Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Character Artist (AAA Games): Producing realistic, high-quality character models and supporting assets for an upcoming third-person tactical shooter with an accent on anatomy, Marvelous Designer cloth workflows, real-time hair, and AAA character optimization. Focus on building production-ready high- and low-poly assets, integrating characters in-engine, collaborating with outsource partners, and mentoring junior artists.
Location: On-site in Oxford or Warwick, United Kingdom. Relocation support is available, including moving assistance and temporary accommodation. Applicants must have the permanent right to work in the UK; visa sponsorship is not available.
Company
An independent developer and publisher of video games, films, board games, books, comics, and graphic novels.
What you will do
- Produce realistic, high-quality character models based on concept art.
- Create character assets including hair, accessories, armour, and weapons.
- Deliver optimized low-poly models, efficient UV layouts, textures, and in-engine presentations.
- Provide primary models to technical animators for engine integration and gameplay testing.
- Work with outsourcing partners by preparing asset packs and providing detailed feedback.
- Support the Lead Character Artist and collaborate with the wider art team.
Requirements
- Portfolio demonstrating realistic characters and the full production process, including high-poly, low-poly, UVs, baking, texturing, and in-engine presentation.
- Strong knowledge of the Marvelous Designer cloth pipeline.
- Strong experience creating real-time hair for realistic male and female characters.
- Expert understanding of character budgets and optimization for AAA-quality characters.
- Excellent knowledge of human anatomy, joint movement, and muscle structure.
- Collaborative mindset with a willingness to share knowledge, support teammates, and mentor junior artists.
Nice to have
- Knowledge of scanning pipelines for clothing, heads, and props.
- Experience using Blender and a major game engine such as Unreal Engine, Unity, or CryEngine.
- Understanding of rigging and skinning for human characters and creatures.
- Experience working with outsourcing teams or external partners.
- Knowledge of FACS and blendshape creation.
Culture & Benefits
- Open, friendly, and creative working environment with a focus on collaboration and inclusion.
- 22 days of annual leave, Christmas closure, bank holidays, and increasing holiday entitlement with service.
- Private medical insurance, healthcare cash plan, dental and vision coverage.
- Life assurance, income protection, critical illness cover, enhanced family leave, and pension scheme.
- Mental health and wellbeing support, discounts, freebies, social events, and free parking at the Oxford studio.
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