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8 дней назад

Senior Character Artist (AAA Games)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Релокация
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Character Artist (AAA Games): Producing realistic, high-quality character models and supporting assets for an upcoming third-person tactical shooter with an accent on anatomy, Marvelous Designer cloth workflows, real-time hair, and AAA character optimization. Focus on building production-ready high- and low-poly assets, integrating characters in-engine, collaborating with outsource partners, and mentoring junior artists.

Location: On-site in Oxford or Warwick, United Kingdom. Relocation support is available, including moving assistance and temporary accommodation. Applicants must have the permanent right to work in the UK; visa sponsorship is not available.

Company

An independent developer and publisher of video games, films, board games, books, comics, and graphic novels.

What you will do

  • Produce realistic, high-quality character models based on concept art.
  • Create character assets including hair, accessories, armour, and weapons.
  • Deliver optimized low-poly models, efficient UV layouts, textures, and in-engine presentations.
  • Provide primary models to technical animators for engine integration and gameplay testing.
  • Work with outsourcing partners by preparing asset packs and providing detailed feedback.
  • Support the Lead Character Artist and collaborate with the wider art team.

Requirements

  • Portfolio demonstrating realistic characters and the full production process, including high-poly, low-poly, UVs, baking, texturing, and in-engine presentation.
  • Strong knowledge of the Marvelous Designer cloth pipeline.
  • Strong experience creating real-time hair for realistic male and female characters.
  • Expert understanding of character budgets and optimization for AAA-quality characters.
  • Excellent knowledge of human anatomy, joint movement, and muscle structure.
  • Collaborative mindset with a willingness to share knowledge, support teammates, and mentor junior artists.

Nice to have

  • Knowledge of scanning pipelines for clothing, heads, and props.
  • Experience using Blender and a major game engine such as Unreal Engine, Unity, or CryEngine.
  • Understanding of rigging and skinning for human characters and creatures.
  • Experience working with outsourcing teams or external partners.
  • Knowledge of FACS and blendshape creation.

Culture & Benefits

  • Open, friendly, and creative working environment with a focus on collaboration and inclusion.
  • 22 days of annual leave, Christmas closure, bank holidays, and increasing holiday entitlement with service.
  • Private medical insurance, healthcare cash plan, dental and vision coverage.
  • Life assurance, income protection, critical illness cover, enhanced family leave, and pension scheme.
  • Mental health and wellbeing support, discounts, freebies, social events, and free parking at the Oxford studio.

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