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Senior Rendering Engineer (Robotics)

250 000 - 400 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Rendering Engineer (Robotics): Building high-fidelity real-time rendering systems for simulated autonomous manufacturing environments with an accent on physically based rendering, ray tracing, lighting, and GPU performance. Focus on developing rendering algorithms and shaders, profiling GPU workloads, and solving complex problems involving memory, bandwidth, cache behavior, occupancy, and synchronization.

Location: Onsite in the San Francisco Bay Area, United States

Salary: $250,000–$400,000 base salary plus meaningful equity

Company

Early-stage robotics company building integrated hardware and software systems for autonomous manufacturing, including robotics, simulation, perception, rendering, and GPU performance.

What you will do

  • Build high-fidelity real-time rendering systems for complex simulated environments.
  • Develop physically based lighting, shading, and material systems grounded in optics and light transport.
  • Implement and improve ray tracing, global illumination, shadows, sampling, denoising, and visibility techniques.
  • Profile and optimize GPU rendering workloads across memory, bandwidth, cache behavior, occupancy, parallelism, and synchronization.
  • Write performance-critical C++ and low-level GPU and shader code.
  • Collaborate with simulation, perception, robotics, and GPU engineers while owning rendering problems from mathematical foundations through implementation and optimization.

Requirements

  • Deep experience building or owning core rendering systems in AAA games, cinematic rendering, advanced graphics R&D, or another demanding real-time graphics environment.
  • Strong C++ skills and hands-on experience with Vulkan, DirectX, CUDA, HLSL, or GLSL.
  • Strong understanding of physically based rendering, lighting, image formation, mathematics, and physics.
  • Experience with BRDFs/BSDFs, global illumination, ray or path tracing, sampling, denoising, shading, or visibility.
  • Evidence of personally optimizing GPU rendering workloads and improving frame time, latency, or visual quality.
  • Ability to reason from rendering algorithms to their behavior on underlying GPU hardware.

Nice to have

  • Experience building custom renderers, graphics engines, ray tracers, or rendering infrastructure from the ground up.

Culture & Benefits

  • Small, highly technical team spanning robotics, simulation, graphics, perception, and GPU systems.
  • Significant freedom to make architectural decisions and push rendering technology beyond conventional engine constraints.
  • Highly competitive base salary and meaningful equity.

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