4 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Level Designer (Unreal Engine)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Level Designer (Unreal Engine): Building and refining game levels, layouts, scripted events, and gameplay spaces with an accent on playability, accessibility, pacing, and visual integration. Focus on prototyping, gameplay tuning, balancing, playtesting, and coordinating level design with artists and other disciplines.
Location: Belgrade, Serbia; Workplace: Hybrid
Company
brings together an international team of game development professionals working on challenging projects.
What you will do
- Own level gameplay in line with the creative directorβs vision.
- Create layouts and build, script, tune, and maintain levels to final quality.
- Place and configure entities, movers, objects, obstacles, and events to create engaging gameplay.
- Collaborate with level artists and other disciplines to align playability, graphics, and level spaces.
- Develop event continuity, beat charts, scenarios, prototypes, pacing, and game balance.
- Improve level quality through playtesting, feedback analysis, and actionable iteration.
Requirements
- Experience in level design and mastery of 3D level design tools.
- Solid knowledge of Unreal Engine 4/5 and game editors.
- Strong creative skills and close attention to creative and technical quality.
- Understanding of gameplay density, spaces, and the integration of level elements.
- Excellent organization and communication skills, with the ability to work independently.
- Strong knowledge of the video game industry and the ability to evaluate experiences from the playerβs perspective.
Culture & Benefits
- Work with an international team on challenging game projects.
- Learning and development opportunities, including mentoring, lectures, conferences, and industry events.
- Medical care package.
- Flexible working hours.
- Breakfasts, snacks, fruit, tea, and coffee available during the day.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β