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8 дней назад

Principal Character Artist (AAA Games)

Формат работы
remote (только Europe)/hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland/Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Principal Character Artist (AAA Games): Creating high-quality characters, creatures, and props for Project Florence with an accent on organic and hard-surface modeling, sculpting, texturing, and PBR workflows. Focus on developing complex bipedal and quadrupedal assets, tuning surface shaders, maintaining visual quality, and improving character art pipelines in Unreal Engine.

Location: Warsaw, Poland; remote or hybrid, open only to candidates based in Europe

Company

hirify.global is an independent AAA game development studio creating action games and other interactive experiences with Unreal Engine.

What you will do

  • Create high-quality characters, creatures, and props that match the project universe and visual direction.
  • Help establish artistic benchmarks and maintain quality standards across the development pipeline.
  • Build high-poly and low-poly models, textures, organic assets, hard-surface elements, and complex bipedal or quadrupedal creatures.
  • Work with Animation, Technical Art, and other departments on R&D initiatives, pipeline improvements, and shader development.
  • Review and implement feedback, provide visual-quality improvements, fix bugs, and document R&D case studies.
  • Share knowledge, support recruitment activities, and assist with onboarding new hires when needed.

Requirements

  • Must be based in Europe and able to work remotely or in a hybrid setup in Warsaw.
  • Strong portfolio demonstrating character modeling and texturing skills.
  • Advanced knowledge of 3D modeling and sculpting tools such as Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, and Photoshop.
  • Strong experience with Substance Painter or a similar PBR texturing workflow, including PBR-based shaders.
  • Strong organic modeling, hard-surface modeling, anatomy, art fundamentals, and character design skills.
  • Experience working with Unreal Engine and the ability to develop art styles, techniques, and workflows with minimal guidance.

Culture & Benefits

  • Flexible working hours and remote or hybrid work options.
  • Private medical healthcare and dental coverage for employees and families in Poland.
  • MultiSport or Gympass benefits, depending on location.
  • Polish and English language classes.
  • Health and mental wellbeing support, pension access, and personal development opportunities.
  • Creative collaboration with an international game development team.

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