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20 дней назад

Render Technical Director (Rendering)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Render Technical Director (Rendering): Auditing and optimizing high-density animation production scenes while diagnosing render failures and balancing image quality with compute cost, with an accent on ray tracing, sampling, scene profiling, and render infrastructure. Focus on developing Python and Lua tools, tuning render performance, resolving memory and shading issues, and supporting Lighting, Surfacing, and FX workflows.

Location: Sydney, New South Wales, Australia (Hybrid)

Company

Independent animation studio producing 2D and 3D feature films and television series for more than 50 years.

What you will do

  • Audit high-density production scenes and assets, including geometry, textures, shading networks, and scene graph traversal.
  • Diagnose and resolve complex render failures across Surfacing, FX, and Lighting, including crashes, memory limits, shading errors, and visual artifacts.
  • Optimize sampling, ray depths, light thresholds, and shot setups to meet image-quality targets and frame budgets.
  • Profile CPU usage, I/O bandwidth, memory consumption, engine logs, and diagnostic data to identify performance bottlenecks.
  • Build and maintain internal Python and Lua tools for render passes, custom AOVs, secondary outputs, and automated denoising.
  • Collaborate with technical leads and creative departments to improve render efficiency and production quality.

Requirements

  • At least 6 years of production experience in feature animation or visual effects as a Render TD, Lighting TD, or Pipeline TD.
  • Deep operational knowledge of production ray-tracing engines such as RenderMan, Arnold, or Karma.
  • Proficiency with Katana and Nuke, plus strong familiarity with scene graph structures.
  • Hands-on experience reading render logs, debugging memory leaks and spikes, and using native DCC engine profilers.
  • Solid knowledge of computer graphics, Monte Carlo sampling, BVH acceleration, ACES/OCIO color management, and system resource limits.
  • Nice to have

    • Experience with volumetric shaders or utility nodes in OSL or C++.
    • Familiarity with queue management platforms such as Pixar Tractor.
    • Academic background in Computer Science, Computer Graphics, Physics, or Mathematics.

    Culture & Benefits

    • Hybrid work with flexible work-from-home days.
    • Industry-leading studio facilities in Alexandria, including a cinema, quiet room, Zen Garden, games room, and animation facilities.
    • Daily breakfast, social events, movie nights, wrap parties, and a culture club.
    • Training, career development, mental health resources, free counseling, and wellbeing support.
    • Discounted health insurance, financial wellbeing initiatives, and an inclusive workplace culture.

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