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11 часов назад

Activision 2027 Summer Internships - Animation

20 - 50$
Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Релокация
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Activision Animation Intern (3D Animation/Game Development): Creating in-game and cinematic character animations and supporting technical animation pipelines for Infinity Ward projects with an accent on traditional animation, rigging, deformation, and in-engine implementation. Focus on building believable performances, scalable animation solutions, and realistic character and asset behavior.

Location: In person at Infinity Ward in Woodland Hills, California; applicants must currently reside in the US or be open to relocating to the US.

Salary: $20.00–$50.00 per hour.

Company

Activision develops and publishes interactive entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.

What you will do

  • Create in-game and cinematic character or action animations.
  • Apply animation fundamentals to human movement, timing, weight, balance, and acting.
  • Support asset deformations, control rigs, skin weighting, and rigging workflows.
  • Implement animation in game engines and contribute to scalable animation pipelines.
  • Collaborate with designers, character artists, and technical artists to support gameplay and narrative goals.
  • Participate in critiques and incorporate feedback into animation work.

Requirements

  • Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating between May 2027 and June 2028.
  • Available for a 12-week internship beginning in mid-May or mid-June 2027.
  • Skilled in a traditional 3D modeling package such as Maya or 3DS Max.
  • Strong understanding of traditional animation, in-engine animation creation, 3D art production, or technical animation workflows.
  • For technical animation: experience with Unity, Unreal, or another game engine, plus rigging, skin weighting, and dynamic deformation.
  • Resume and portfolio or reel required; US residence or willingness to relocate to the US is required.

Culture & Benefits

  • Meaningful project work with hands-on learning and access to professional tools and resources.
  • Relocation services may include flights, trains, or car mileage reimbursement.
  • Living stipend available for housing, utilities, commuting, and miscellaneous costs.
  • Eligible benefits may include medical, dental, vision, 401(k) matching, paid holidays, vacation, sick time, and wellbeing programs.

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