9 дней назад
Level Artist (Game Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Level Artist (Game Art): Creating and optimizing 3D environments for a PC-first cross-platform PvEvP game with an accent on visual storytelling, lore-rich world-building, and strong art direction. Focus on integrating environments with level design, refining assets through playtesting, and maintaining performance across multiple platforms.
Location: Hybrid in Lisbon, Portugal
Company
's Studio Ellipsis is developing a PC-first cross-platform PvEvP game with an iconic art direction and a lore-rich world.
What you will do
- Design, model, and texture high-quality 3D environments aligned with the game's artistic vision and technical constraints.
- Collaborate with level designers, programmers, and narrative writers to integrate art assets into gameplay.
- Use environmental storytelling and visual cues to build immersive, lore-rich levels.
- Optimize environments and assets for consistent performance across multiple platforms.
- Iterate on environments based on playtesting and team feedback.
- Create and maintain level art pipeline documentation, asset lists, references, and best practices.
Requirements
- At least 3 years of experience in level art or environment art, with a portfolio featuring shipped titles.
- Bachelor's degree in Game Art, 3D Art, or a related field, or equivalent work experience.
- Proficiency with Unreal Engine, Unity, Maya, 3ds Max, and Substance Painter or Substance Designer.
- Strong understanding of color theory, lighting, composition, and visual storytelling in 3D environments.
- Experience optimizing assets for large open-world environments and multiple platforms.
- Strong collaboration, communication, problem-solving, creativity, and attention to detail.
Nice to have
- Knowledge of current market trends and new tools and techniques in PvEvP and cross-platform development.
- Passion for gaming, particularly PvEvP and cross-platform genres.
Culture & Benefits
- Hybrid work arrangement in Lisbon, Portugal.
- Opportunity to shape the visual identity of a new game IP.
- Cross-functional collaboration across art, design, programming, and narrative disciplines.
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