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Текст:
TL;DR
Senior UX Designer (Gaming): Designing player-facing features and systems for an unpublished R&D game product with an accent on discovery, interaction design, prototyping, accessibility, and cross-functional collaboration. Focus on clarifying complex player problems, establishing UX direction, evolving design systems, and supporting implementation across multiplatform experiences.
Location: Sydney, Australia
Company
Riot Games creates player-centered games and digital experiences, including Teamfight Tactics, League of Legends, and VALORANT.
What you will do
- Own UX design for significant player-facing features and systems from discovery through implementation and iteration.
- Explore UX opportunities, clarify player problems and product goals, and define success measures.
- Create strategy frameworks, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
- Translate complex ideas into intuitive interaction and interface designs informed by player needs and usability principles.
- Partner with engineering, UI, technical, research, playtest, analytics, and production teams to evaluate and improve experiences.
- Lead design reviews, communicate design decisions, contribute to design systems, and support the growth of other designers.
Requirements
- 6+ years of experience as a UX, interaction, or product designer working on digital products or games, or equivalent experience.
- End-to-end ownership of complex features, systems, or products with cross-functional teams.
- Strong interaction and interface design skills, including proficiency in Figma for design systems, prototyping, presentation, and implementation communication.
- Ability to navigate complex and ambiguous problems, establish UX direction, and influence product, design, engineering, and production partners.
- Strong communication, facilitation, and presentation skills.
- Portfolio demonstrating a thoughtful, player-centered design process and shipped or implemented work.
Nice to have
- BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
- Experience designing for games, social platforms, or live digital services.
- Familiarity with Unreal Engine or other game development tools.
- Experience with user research, usability testing, playtesting, analytics, or player feedback analysis.
- Experience with design systems, multiplatform experiences, distributed teams, or mentoring designers.
Culture & Benefits
- Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
- Medical insurance for employees and dependents, an Employee Assistance Program, and a wellness fund.
- Co-op gaming areas, a player-focused play fund, and snacks at the workplace.
- Donation matching and learning and development opportunities.
- Collaborative teams that encourage individual perspectives and player-first decision-making.
Hiring process
- Work will be reviewed as part of the application process.
- Applicants should provide a portfolio link or work samples.
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