Назад
3 дня назад

Senior UX Designer (Gaming)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior UX Designer (Gaming): Designing player-facing features and systems for an unpublished R&D game product with an accent on discovery, interaction design, prototyping, accessibility, and cross-functional collaboration. Focus on clarifying complex player problems, establishing UX direction, evolving design systems, and supporting implementation across multiplatform experiences.

Location: Sydney, Australia

Company

Riot Games creates player-centered games and digital experiences, including Teamfight Tactics, League of Legends, and VALORANT.

What you will do

  • Own UX design for significant player-facing features and systems from discovery through implementation and iteration.
  • Explore UX opportunities, clarify player problems and product goals, and define success measures.
  • Create strategy frameworks, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
  • Translate complex ideas into intuitive interaction and interface designs informed by player needs and usability principles.
  • Partner with engineering, UI, technical, research, playtest, analytics, and production teams to evaluate and improve experiences.
  • Lead design reviews, communicate design decisions, contribute to design systems, and support the growth of other designers.

Requirements

  • 6+ years of experience as a UX, interaction, or product designer working on digital products or games, or equivalent experience.
  • End-to-end ownership of complex features, systems, or products with cross-functional teams.
  • Strong interaction and interface design skills, including proficiency in Figma for design systems, prototyping, presentation, and implementation communication.
  • Ability to navigate complex and ambiguous problems, establish UX direction, and influence product, design, engineering, and production partners.
  • Strong communication, facilitation, and presentation skills.
  • Portfolio demonstrating a thoughtful, player-centered design process and shipped or implemented work.

Nice to have

  • BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
  • Experience designing for games, social platforms, or live digital services.
  • Familiarity with Unreal Engine or other game development tools.
  • Experience with user research, usability testing, playtesting, analytics, or player feedback analysis.
  • Experience with design systems, multiplatform experiences, distributed teams, or mentoring designers.

Culture & Benefits

  • Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
  • Medical insurance for employees and dependents, an Employee Assistance Program, and a wellness fund.
  • Co-op gaming areas, a player-focused play fund, and snacks at the workplace.
  • Donation matching and learning and development opportunities.
  • Collaborative teams that encourage individual perspectives and player-first decision-making.

Hiring process

  • Work will be reviewed as part of the application process.
  • Applicants should provide a portfolio link or work samples.

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