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21 дСнь назад

Senior Technical Music Designer (Gaming)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Sweden/Finland
РСлокация
Sweden/Finland
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Senior Technical Music Designer (Wwise/game audio): Building interactive music systems that translate composers' work into dynamic, gameplay-reactive experiences for AAA games with an accent on Wwise implementation, audio middleware, and music systems for linear and non-linear gameplay. Focus on defining technical music tooling, optimizing performance, solving implementation challenges, and mentoring other team members.

Location: Hybrid position based at the Espoo office in Finland or Stockholm office in Sweden

Company

Independent game studio creating games including Control, Max Payne, and Alan Wake.

What you will do

  • Design and implement interactive music systems in Wwise for dynamic, player-reactive scoring.
  • Define music implementation direction and tooling with creative and technical stakeholders.
  • Translate composers' creative vision into dynamic, gameplay-reactive audio systems.
  • Polish, debug, and optimize music systems for performance.
  • Coordinate with composers, audio designers, and other departments to maintain quality and meet production deadlines.
  • Support and mentor other team members while documenting work and estimating tasks.

Requirements

  • Highly experienced in game development with at least one shipped AAA title.
  • Demonstrated experience implementing music systems in video games.
  • Expertise in audio middleware such as Wwise or FMOD.
  • Knowledge of industry-standard DAWs including REAPER, Pro Tools, or Nuendo.
  • Solid programming skills in languages such as Lua, C#, and Python.
  • Understanding of music implementation in linear and non-linear gameplay, with strong communication, problem-solving, organization, and collaboration skills.

Nice to have

  • Knowledge of music licensing and rights management.

Culture & Benefits

  • Hybrid work model combining home working with in-person collaboration.
  • Collaborative and inclusive environment with creative freedom and manageable workloads.
  • Employee benefits, annual bonus system, and opportunities for professional development.
  • Up to five weeks of paid vacation in Finland and Sweden, in addition to public holidays.
  • Relocation support and a location-dependent relocation allowance are available.

Hiring process

  • Submit a CV in English, work references or portfolio, and other relevant information.
  • The position will be filled as soon as a suitable applicant is found.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’