6 дней назад
Head of Design (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Head of Design (Gamedev): Leading the long-term development of Housemarque’s Design craft for genre-defining action experiences with an accent on design strategy, leadership development, and scalable team practices. Focus on building design capabilities, strengthening cross-disciplinary collaboration, and balancing creative ambition with production realities across AAA game development.
Location: Helsinki, Finland
Company
is a Finnish game studio within PlayStation Studios, known for Returnal and SAROS and focused on technically excellent, narrative-driven action experiences.
What you will do
- Define and drive the long-term strategy for the Design craft across the studio.
- Lead, coach and develop Design Leads and senior design talent.
- Own hiring, onboarding, performance, career development and retention for the Design organisation.
- Establish shared design principles, best practices and quality standards.
- Improve design tools, workflows and processes while removing operational friction.
- Partner with Creative Directors, Game Directors and other craft leaders to align talent, resources and cross-disciplinary development.
Requirements
- Extensive experience leading and developing design teams in AAA PC or console game development.
- Strong experience coaching senior designers and Design Leads and building high-performing teams.
- Deep understanding of game design principles across multiple design disciplines.
- Knowledge of modern game development pipelines, tools, engines and production workflows.
- Ability to translate studio ambitions into a long-term Design strategy and balance creative goals with production realities.
- Highly collaborative, empathetic communication style with the ability to create alignment across disciplines and seniority levels.
Nice to have
- Experience leading a Design discipline across multiple projects, teams or development phases.
- Experience scaling or transforming a Design organisation through career frameworks, craft standards or new ways of working.
- Experience with high-quality action, action-adventure or systems-driven games.
- Experience in a first-party studio or an environment involving significant cross-studio collaboration.
Culture & Benefits
- Nordic work-life balance with sustainable growth.
- Time and resources for personal and professional development during work hours.
- Inclusive workplace focused on mutual respect and equal opportunity.
- Background checks are conducted at the offer stage for new employees.
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