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6 дней назад

Head of Design (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
head
Английский
b2
Страна
Finland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Head of Design (Gamedev): Leading the long-term development of Housemarque’s Design craft for genre-defining action experiences with an accent on design strategy, leadership development, and scalable team practices. Focus on building design capabilities, strengthening cross-disciplinary collaboration, and balancing creative ambition with production realities across AAA game development.

Location: Helsinki, Finland

Company

hirify.global is a Finnish game studio within PlayStation Studios, known for Returnal and SAROS and focused on technically excellent, narrative-driven action experiences.

What you will do

  • Define and drive the long-term strategy for the Design craft across the studio.
  • Lead, coach and develop Design Leads and senior design talent.
  • Own hiring, onboarding, performance, career development and retention for the Design organisation.
  • Establish shared design principles, best practices and quality standards.
  • Improve design tools, workflows and processes while removing operational friction.
  • Partner with Creative Directors, Game Directors and other craft leaders to align talent, resources and cross-disciplinary development.

Requirements

  • Extensive experience leading and developing design teams in AAA PC or console game development.
  • Strong experience coaching senior designers and Design Leads and building high-performing teams.
  • Deep understanding of game design principles across multiple design disciplines.
  • Knowledge of modern game development pipelines, tools, engines and production workflows.
  • Ability to translate studio ambitions into a long-term Design strategy and balance creative goals with production realities.
  • Highly collaborative, empathetic communication style with the ability to create alignment across disciplines and seniority levels.

Nice to have

  • Experience leading a Design discipline across multiple projects, teams or development phases.
  • Experience scaling or transforming a Design organisation through career frameworks, craft standards or new ways of working.
  • Experience with high-quality action, action-adventure or systems-driven games.
  • Experience in a first-party studio or an environment involving significant cross-studio collaboration.

Culture & Benefits

  • Nordic work-life balance with sustainable growth.
  • Time and resources for personal and professional development during work hours.
  • Inclusive workplace focused on mutual respect and equal opportunity.
  • Background checks are conducted at the offer stage for new employees.

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