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Technical Artist (Unity)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
China
Релокация
China
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TL;DR
Technical Artist (Unity): Developing and optimizing visual systems for a realistic mobile sports game with an accent on art direction, PBR materials, lighting, shaders, VFX, and full 3D production pipelines. Focus on translating concept art into engine standards, solving visual performance challenges, and building technical-art workflows with Unity and AI tools.

Position

Technical Artist

Company

Values Value

Company website

https://valuesvalue.com

Seniority

Senior

Employment Type

Full time

Salary

Negotiable

Location

Relocate, Shenzhen

Values Value is a recruiting company with expertise in game development and is currently looking for a Technical artist for a Chinese mobile sports game company, founded in 2013 and publicly listed on the Hong Kong Stock Exchange since 2023. With close to 700 employees it's one of the leading realistic sports game developers in China. Its live portfolio of football, basketball and baseball titles has passed 100M+ downloads and 1M+ daily active users worldwide, and carries official licenses from major sports leagues, players' associations and top football clubs including Real Madrid, Bayern Munich, Barcelona and Juventus. One of its titles ranks among the top 2 most popular MLB-licensed games in North America, and another is one of the largest football esports brands in China.

What are you working on?
  • Platforms: Mobile
For which tasks (responsibilities)?

1. Technical Artist — Art-FocusedResponsibilities

  • Own visual quality and technical-art implementation across the project: character and environment presentation, materials, lighting and atmosphere, rendering, post-processing, camera work, and asset production standards
  • Shape and safeguard the project's art style — spot issues in composition, proportion, color, materials, lighting, atmosphere, and cinematic language, and turn concept art into concrete in-engine standards
  • Validate quality on key visual features: realistic characters, venues/environments, PBR materials, skin/cloth/hair rendering, dynamic weather, VFX, and UI–3D integration
  • Build and optimize the art production pipeline — guidelines, asset specs, import requirements, and acceptance criteria across 2D, 3D, animation, VFX, materials, lighting, and engine integration
  • Partner with TAs and engineers to solve major visual challenges, balancing quality, performance, schedule, and cost
  • Drive technical solutions (shaders, materials, lighting, post-processing, VFX, rendering pipelines) and explore AI tools for concept, texture, and asset workflows

Requirements

  • 5+ years in game art or technical art, including 3+ years as a TA Lead / Senior TA / Art-Focused TA Lead, with at least one shipped project
  • Strong aesthetic judgment and command of realistic visual styles
  • Familiarity with AAA PBR pipelines; understanding of realistic character, environment, and event presentation
  • Able to translate references and concept art into production guidelines and acceptance criteria
  • Broad understanding of the full 3D pipeline (characters, environments, animation, rigging, VFX, UI, lighting, cinematics)
  • Strong Unity knowledge — rendering, lighting, materials, shaders, post-processing, VFX, performance optimization
  • Proficient with Photoshop, Blender, Maya, 3ds Max, Substance, Unity
  • Strong cross-functional communication; interest in sports and sports presentation is a plus

2. Technical Artist — Engineering-FocusedResponsibilities

  • Develop shaders; implement and optimize animation and visual effects
  • Render and optimize performance of 3D environments
  • Research and develop other core game technologies, delivering technical breakthroughs where needed

Requirements

  • Master's degree or above in Computer Graphics, Computer Science, or related field
  • Proficiency in C, C++, or C#
  • Strong grounding in data structures, algorithms, and math
  • Shader programming experience; computer graphics background preferred
  • Photoshop, 3ds Max, Maya familiarity is a plus
  • Good English; focused, collaborative, strong problem-solver
What are the conditions and bonuses?
  • Full-time, on-site in Shenzhen (Qianhai, Nanshan District)
  • Official employment, annual performance bonus
  • Meal and commute compensation, in-office dining, gym access
  • Specialist housing access, annual wellness fund, holiday gifts
  • Paid leave and sick leave; 3-month probation
  • Relocation package provided for candidates moving to Shenzhen
The selection process
  1. Screening with VV recruiter
  2. Technical interview
  3. HR interview / final terms check
  4. Offer

Please include a portfolio of your work with your cover letter!

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