6 дней назад
Senior Concept Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Concept Artist (Gamedev): Creating character designs, illustrations, 3D blockouts, and visual references for core game titles with an accent on visual development, distinctive art styles, and production alignment. Focus on generating concepts, integrating Art Director feedback, planning assets for characters, environments, and props, and supporting collaboration across art and design teams.
Location: Barcelona, Spain; hybrid work model
Company
A game development studio creating and supporting major game titles, including projects inspired by Disney Speedstorm and Asphalt Legends.
What you will do
- Create character designs, illustrations, line art, and 3D blockouts for core game titles.
- Generate and develop artistic ideas while maintaining each game's visual identity.
- Collaborate with concept artists, artists, designers, and production teams to develop visual direction.
- Iterate on concepts under the Studio Art Director's guidance and deliver work according to project goals and timelines.
- Plan art assets for characters, environments, and props, and communicate requirements to relevant team members.
Requirements
- Mid-senior to senior-level experience in concept art.
- Experience creating character designs, illustrations, line art, and 3D blockouts.
- Ability to develop concepts aligned with established visual styles and project requirements.
- Ability to incorporate feedback and collaborate effectively with art, design, and production teams.
- Ability to work in a hybrid setup in Barcelona.
Culture & Benefits
- Permanent employment contract.
- Collaboration with local and international production teams.
- Opportunities for mentorship, coaching, professional development, and internal mobility.
- Potential to deepen concept art expertise and take on broader artistic responsibilities.
Hiring process
- HR screening call followed by a 20-minute interview with the Hiring Manager.
- One-week practical test, followed by a review interview with the Hiring Manager.
- Final interview with the Studio Manager.
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