7 дней назад
Senior Technical Artist (Remote, Hybrid or On-site)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Artist (Unity/Mobile Games): Creating shaders, visual effects, tools, and technical art systems for mobile games with an accent on real-time 3D production, rendering, and mobile performance optimization. Focus on building C# editor tools, profiling visual and performance issues, defining art-team standards, and developing complex camera and animation sequences with Cinemachine and DOTween.
Location: Remote, hybrid, or on-site; flexible working hours with core hours from 10:00 to 14:00
Company
is a Polish mobile game developer and publisher based in Bydgoszcz, creating games for nearly 20 years.
What you will do
- Create shaders, visual effects, tools, and systems that help artists build immersive sports-game experiences.
- Develop and maintain Unity art pipelines covering assets, materials, rendering, prefabs, and content organization.
- Prepare and optimize 3D, 2D, UI, VFX, lighting, and rendering content for mobile devices.
- Build C# editor tools, automate repetitive workflows, and implement asset validation.
- Profile and debug visual and performance issues using Unity Profiler, Frame Debugger, RenderDoc, or similar tools.
- Collaborate with the Art Director, Artists, Designers, UI/UX specialists, and Engineers while defining technical art standards and performance budgets.
Requirements
- Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization.
- Experience with 3D modeling, UVs, baking, texturing, LODs, rigging, skinning, and real-time asset preparation.
- Experience creating and optimizing shaders in Shader Graph and HLSL for 3D, UI, 2D, and VFX content.
- Knowledge of mobile optimization, CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets.
- Experience with Particle Systems or VFX, URP, lighting, lightmaps, probes, post-processing, Cinemachine, and DOTween.
- Ability to create C# tools, investigate root causes of visual and performance issues, and communicate across art and development disciplines.
Culture & Benefits
- Remote, hybrid, or on-site work options.
- Flexible working hours with core hours from 10:00 to 14:00.
- Professional guidance and opportunities to develop skills alongside experienced specialists.
- High ownership, limited bureaucracy, and transparent collaboration.
- Remote-work support, sports benefits, and private healthcare.
Hiring process
- First interview.
- Technical test.
- Technical interview.
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