Назад
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7 дней назад

Senior Technical Artist (Remote, Hybrid or On-site)

Формат работы
remote (Global)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Artist (Unity/Mobile Games): Creating shaders, visual effects, tools, and technical art systems for mobile games with an accent on real-time 3D production, rendering, and mobile performance optimization. Focus on building C# editor tools, profiling visual and performance issues, defining art-team standards, and developing complex camera and animation sequences with Cinemachine and DOTween.

Location: Remote, hybrid, or on-site; flexible working hours with core hours from 10:00 to 14:00

Company

hirify.global is a Polish mobile game developer and publisher based in Bydgoszcz, creating games for nearly 20 years.

What you will do

  • Create shaders, visual effects, tools, and systems that help artists build immersive sports-game experiences.
  • Develop and maintain Unity art pipelines covering assets, materials, rendering, prefabs, and content organization.
  • Prepare and optimize 3D, 2D, UI, VFX, lighting, and rendering content for mobile devices.
  • Build C# editor tools, automate repetitive workflows, and implement asset validation.
  • Profile and debug visual and performance issues using Unity Profiler, Frame Debugger, RenderDoc, or similar tools.
  • Collaborate with the Art Director, Artists, Designers, UI/UX specialists, and Engineers while defining technical art standards and performance budgets.

Requirements

  • Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization.
  • Experience with 3D modeling, UVs, baking, texturing, LODs, rigging, skinning, and real-time asset preparation.
  • Experience creating and optimizing shaders in Shader Graph and HLSL for 3D, UI, 2D, and VFX content.
  • Knowledge of mobile optimization, CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets.
  • Experience with Particle Systems or VFX, URP, lighting, lightmaps, probes, post-processing, Cinemachine, and DOTween.
  • Ability to create C# tools, investigate root causes of visual and performance issues, and communicate across art and development disciplines.

Culture & Benefits

  • Remote, hybrid, or on-site work options.
  • Flexible working hours with core hours from 10:00 to 14:00.
  • Professional guidance and opportunities to develop skills alongside experienced specialists.
  • High ownership, limited bureaucracy, and transparent collaboration.
  • Remote-work support, sports benefits, and private healthcare.

Hiring process

  • First interview.
  • Technical test.
  • Technical interview.

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