6 часов назад
Senior Level Designer (Call of Duty)
82 240 - 152 160$
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Текст:
TL;DR
Senior Level Designer (Call of Duty): Designing, building, and polishing single-player campaign missions from concept through final release with an accent on FPS gameplay, encounter design, pacing, scripting, and cinematic storytelling. Focus on implementing and iterating gameplay encounters, solving mission issues through playtesting, and collaborating across disciplines while mentoring designers.
Location: Middleton, Wisconsin, United States; onsite four days per week
Salary: $82,240–$152,160 annual base pay in the U.S.; incentive compensation may also apply.
Company
develops and publishes interactive entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
- Design, build, and polish single-player campaign levels from concept through final implementation.
- Create gameplay spaces supporting combat, traversal, exploration, narrative, and cinematic moments.
- Design encounters with varied pacing, challenge, player choice, and progression.
- Implement mission gameplay using proprietary scripting and design tools; prototype and debug encounters and mechanics.
- Playtest missions and iterate based on usability feedback, design reviews, and QA findings.
- Collaborate with mission design, art, narrative, engineering, animation, audio, production, QA, and external partners.
Requirements
- 5+ years of professional game development experience as a single-player level designer or gameplay designer.
- At least three shipped AAA console or PC titles, including two in a level design capacity.
- Experience designing and implementing FPS gameplay and owning content from concept through final polish.
- Strong understanding of geometry building, level flow, layout, pacing, encounter design, combat flow, navigation, and player guidance.
- Strong gameplay scripting, debugging, documentation, communication, and cross-disciplinary collaboration skills.
- Ability to work onsite in the Middleton, Wisconsin office four days per week.
Nice to have
- Experience with visual scripting tools such as Blueprint, Kismet, Bolt, or equivalent.
- Experience with cinematic scripting, narrative-driven gameplay, AI encounter design, gameplay prototyping, or progression systems.
- Experience mentoring junior designers and working with proprietary engines on large AAA teams.
- Knowledge of Call of Duty campaign gameplay, pacing, and mission design.
- Familiarity with Photoshop, Illustrator, or equivalent visual content creation tools.
Culture & Benefits
- Collaborative, respectful, low-ego environment focused on the game and player experience.
- Medical, dental, vision, health spending, life, disability, and related insurance programs.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays, vacation, sick time, floating holidays, parental leave, and bereavement leave.
- Mental health, wellbeing, fitness, free and discounted games, and other voluntary benefits.
- Relocation assistance may be available if the company requires a geographic move for the job.
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