5 дней назад
3D Animator (Locomotion and Stunts)
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Описание вакансии
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TL;DR
3D Animator (Locomotion and Stunts) (Game Art/Unreal Engine 5): Creating character animations for Spine, including motion-capture work, locomotion, parkour, and stunts with an accent on body mechanics, action animation, and animation workflows. Focus on building expressive movement for cinematic gun-fu battles, setting up locomotion systems, and iterating based on feedback.
Location: Remote worldwide; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.
Company
Nekki is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, including Shadow Fight, Vector, Spine, and Fight Me.
What you will do
- Create character animations for the Spine project.
- Work with motion capture data and animation workflows.
- Develop locomotion, parkour, and stunt animations for game projects.
- Support animation for a third-person beat'em-up built with Unreal Engine 5.
Requirements
- 2+ years of experience creating character animation for games, film, or television.
- Strong understanding of animation principles, body mechanics, and action animation.
- Good knowledge of Maya.
- Experience with animation rigs, common animation workflows, and tools such as animBot and center-of-mass techniques.
- Openness to feedback, an understanding of iterative production, and good verbal and written communication skills.
- Strong interest in video games and animated films.
Nice to have
- Experience setting up locomotion systems in Unity or Unreal.
- Rigging and skinning experience.
- Understanding of Python or MEL.
- Art education.
Culture & Benefits
- Friendly, informal work environment with shared gaming interests and internal game jams.
- Support for professional development and participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3), with possible adjustment.
- Competitive salary based on professional qualifications.
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