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6 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄

Unreal Cinematic Artist (Unreal Engine)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Sweden
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Unreal Cinematic Artist (Unreal Engine): Creating and refining cinematic sequences from storyboard and previs through final Unreal Engine render with an accent on camera composition, narrative pacing, and realtime production workflows. Focus on building Sequencer scenes, integrating Niagara effects, solving creative and technical issues, and delivering polished shots for an upcoming realtime project.

Location: Hybrid role based in Stockholm; work from the Stockholm studio at least three days per week, with remote work possible on the remaining days.

Company

hirify.global is a global studio working across scanning, motion capture, visual effects, animation, and realtime production.

What you will do

  • Create storyboards and previs sequences from creative briefs and direction.
  • Build, edit, and refine cinematic sequences in Unreal Engine Sequencer.
  • Animate and pace cameras to develop compelling shots, narrative beats, and visual composition.
  • Edit cinematic content in Adobe Premiere and create simple animations where needed.
  • Integrate existing Niagara effects, manage final Unreal Engine rendering, and troubleshoot production issues.
  • Own sequences from brief through final render while collaborating with Directors, artists, and production teams.

Requirements

  • Professional experience creating cinematics, trailers, previs, or narrative sequences in Unreal Engine.
  • Strong experience with Unreal Engine Sequencer and realtime cinematic workflows.
  • Strong visual understanding of camera composition, framing, storytelling, and pacing.
  • Experience editing cinematic content with Adobe Premiere or similar software.
  • Experience with Niagara or other realtime FX systems.
  • Strong independent problem-solving, communication, and ownership skills in a fast-moving production environment.

Nice to have

  • Experience with AAA games or high-end in-game cinematics.
  • Background in previs, layout, animation, or cinematic lighting.
  • Experience creating or adapting realtime FX.
  • Knowledge of Unreal Engine rendering and optimization workflows.
  • Experience across games and cinematic VFX production.

Culture & Benefits

  • Hybrid work arrangement with regular collaboration from the Stockholm studio.
  • Participation in an upcoming realtime project within a multidisciplinary creative studio.
  • Close collaboration with Directors, artists, and production teams.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’