6 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Unreal Cinematic Artist (Unreal Engine)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Unreal Cinematic Artist (Unreal Engine): Creating and refining cinematic sequences from storyboard and previs through final Unreal Engine render with an accent on camera composition, narrative pacing, and realtime production workflows. Focus on building Sequencer scenes, integrating Niagara effects, solving creative and technical issues, and delivering polished shots for an upcoming realtime project.
Location: Hybrid role based in Stockholm; work from the Stockholm studio at least three days per week, with remote work possible on the remaining days.
Company
is a global studio working across scanning, motion capture, visual effects, animation, and realtime production.
What you will do
- Create storyboards and previs sequences from creative briefs and direction.
- Build, edit, and refine cinematic sequences in Unreal Engine Sequencer.
- Animate and pace cameras to develop compelling shots, narrative beats, and visual composition.
- Edit cinematic content in Adobe Premiere and create simple animations where needed.
- Integrate existing Niagara effects, manage final Unreal Engine rendering, and troubleshoot production issues.
- Own sequences from brief through final render while collaborating with Directors, artists, and production teams.
Requirements
- Professional experience creating cinematics, trailers, previs, or narrative sequences in Unreal Engine.
- Strong experience with Unreal Engine Sequencer and realtime cinematic workflows.
- Strong visual understanding of camera composition, framing, storytelling, and pacing.
- Experience editing cinematic content with Adobe Premiere or similar software.
- Experience with Niagara or other realtime FX systems.
- Strong independent problem-solving, communication, and ownership skills in a fast-moving production environment.
Nice to have
- Experience with AAA games or high-end in-game cinematics.
- Background in previs, layout, animation, or cinematic lighting.
- Experience creating or adapting realtime FX.
- Knowledge of Unreal Engine rendering and optimization workflows.
- Experience across games and cinematic VFX production.
Culture & Benefits
- Hybrid work arrangement with regular collaboration from the Stockholm studio.
- Participation in an upcoming realtime project within a multidisciplinary creative studio.
- Close collaboration with Directors, artists, and production teams.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β