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2 дня назад

Backend Engineer (Multiplayer FPS)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Backend Engineer (Multiplayer FPS): Building real-time backend infrastructure for a competitive multiplayer FPS with an accent on stateful game services, high-performance matchmaking, inventory and economy systems, and LiveOps. Focus on scaling to 50K+ concurrent users, maintaining sub-50ms response times, integrating anti-cheat validation, and coordinating distributed services across Kubernetes and AWS game infrastructure.

Location: Hybrid role requiring 1–3 days in the office, based in Montreal, Quebec, Canada

Company

hirify.global is developing a next-generation competitive multiplayer FPS designed for PC players and esports competition.

What you will do

  • Design distributed, stateful game services that manage real-time game state across thousands of concurrent users and matches.
  • Build high-performance ELO matchmaking supporting more than 50,000 concurrent players with wait times under five seconds.
  • Architect transactional inventory and virtual-economy systems handling items with real monetary value.
  • Implement authoritative server validation and integrate anti-cheat systems such as BattlEye and EAC.
  • Create LiveOps and hot-patching infrastructure for uninterrupted updates during peak hours.
  • Develop and operate services using Kubernetes, AWS GameLift or Agones, Redis, PostgreSQL, WebSockets, gRPC, and UDP.

Requirements

  • 5+ years of experience shipping multiplayer game backends, rather than web applications adapted for games.
  • Production experience handling more than 50,000 concurrent users.
  • Experience with PlayFab, Pragma, AccelByte, or equivalent backend systems built from scratch.
  • Deep knowledge of Kubernetes at scale, AWS game services, and NodeJS performance optimization.
  • Understanding of tick rates, client prediction, lag compensation, and state synchronization.
  • Released multiplayer titles that can be referenced on Steam, Epic, or consoles, with concrete scaling, latency, uptime, and incident-resolution examples.

Nice to have

  • Direct experience with Unreal Engine 5 replication.
  • Experience with competitive ranking systems such as ELO or TrueSkill.
  • Background in anti-cheat or game security.

Culture & Benefits

  • Hybrid work arrangement with 1–3 office days per week in Montreal.
  • Opportunity to build backend systems for a competitive FPS targeting esports-level performance.
  • Work on real-time infrastructure handling thousands of simultaneous battles and more than one million events per minute.

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