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11 часов назад

Lead VFX Artist (Call of Duty)

99 200 - 183 520$
Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead VFX Artist (Call of Duty): Creating and leading real-time visual effects, particle systems, and VFX workflows for the Call of Duty franchise with an accent on AAA visual quality, technical performance, and creative direction. Focus on prototyping VFX systems, developing shaders and simulations, guiding a VFX team, and solving complex real-time development challenges.

Location: Middleton, Wisconsin, United States of America; onsite four days per week

Salary: $99,200–$183,520 annual base pay, plus potential incentive compensation.

Company

hirify.global develops and publishes interactive entertainment franchises, while Raven Software contributes to the Call of Duty franchise and develops Call of Duty: Warzone and Black Ops campaigns.

What you will do

  • Lead a team of VFX artists creating and implementing particle effects and systems for environments, gameplay, and cinematics.
  • Partner with the Art Director, artists, designers, programmers, and Production to define visual targets, milestones, resources, and delivery plans.
  • Prototype VFX systems, particle materials, workflows, and technical solutions to meet gameplay and visual requirements.
  • Drive AAA-level visual quality, performance, efficiency, and technical innovation through VFX research and development.
  • Guide day-to-day execution, iteration, feedback, risk mitigation, and delivery across VFX initiatives.
  • Mentor artists and foster a collaborative team focused on quality, accountability, communication, and professional growth.

Requirements

  • 8+ years of visual effects experience, including 2+ years in a lead role, in real-time game development or equivalent film or television experience.
  • Expert experience with game engines and particle effects tools such as Unreal, Unity, or proprietary engines.
  • Strong experience with 2D and 3D tools including Photoshop, After Effects, Maya, Max, Houdini, Substance Designer, or EmberGen.
  • Strong understanding of rigid body and fluid simulations, post-processing, shader development, and modern game VFX workflows.
  • Excellent communication, collaboration, problem-solving, leadership, and mentoring skills.
  • An inspiring reel demonstrating realistic visual effects, modern workflows, and creative solutions to development challenges.

Nice to have

  • Experience with Call of Duty tools or other proprietary engines.
  • Experience in modeling, animation, lighting, scripting, procedural workflows, or real-time physics.
  • Experience optimizing performance for console and PC platforms.
  • Strong traditional art foundation and passion for the Call of Duty franchise.

Culture & Benefits

  • Collaborative, respectful, and direct communication culture with an emphasis on innovation and low-ego teamwork.
  • Medical, dental, vision, HSA or HRA, spending accounts, life insurance, disability insurance, and mental health programs.
  • 401(k) with company match, tuition reimbursement, charitable donation matching, and fitness programs.
  • Paid holidays, vacation, sick time, floating holidays, parental leave, and bereavement leave.
  • Free and discounted games plus additional voluntary benefits.
  • Relocation assistance may be available if geographic relocation is required for the role.

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