11 часов назад
Lead Lighting Artist (Call of Duty)
99 200 - 183 520$
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Описание вакансии
Текст:
TL;DR
Lead Lighting Artist (Call of Duty): Leading the creation and implementation of real-time lighting for gameplay and cinematics in a AAA franchise with an accent on visual quality, composition, color, and technical performance. Focus on directing lighting R&D, improving workflows, mentoring artists, and solving complex lighting challenges across proprietary and commercial game engines.
Location: Middleton, Wisconsin, United States; onsite work schedule of four days per week
Salary: $99,200–$183,520 annual base pay
Company
is a major interactive entertainment company, with Raven Software contributing to the Call of Duty franchise.
What you will do
- Lead a team creating and implementing real-time lighting for gameplay and cinematics.
- Partner with the Art Director, artists, designers, programmers, and Production to deliver visual and technical quality.
- Direct volumetrics, color grading, post-processing, and image effects to support visual and narrative goals.
- Prototype lighting approaches, improve workflows, and spearhead lighting R&D initiatives.
- Guide day-to-day execution, iteration, feedback, milestone planning, and resource forecasting.
- Mentor artists, foster open communication, and promote performance, efficiency, quality, and accountability.
Requirements
- 8+ years of lighting experience, including 2+ years in a Lead role, in real-time game development or equivalent film/television experience.
- Expert experience with Unreal, Unity, or equivalent proprietary game engines and lighting tools.
- Strong experience with baked and dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
- Strong understanding of PBR workflows, physically correct lighting, color theory, post-processing techniques, and industry lighting trends.
- Excellent communication, collaboration, problem-solving, leadership, and mentoring skills.
- An inspiring reel demonstrating realistic lighting, modern workflows, and creative technical solutions.
Nice to have
- Experience with Call of Duty tools or other proprietary engines.
- Background in environments, animation, VFX, compositing, procedural workflows, or basic scripting.
- Experience optimizing performance for console and PC platforms.
- Strong traditional art foundation and passion for the Call of Duty franchise.
Culture & Benefits
- Respectful, collaborative, direct, and low-ego studio culture.
- Medical, dental, vision, health savings or reimbursement accounts, and insurance programs.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays and vacation, sick time, floating holidays, parental leave, and bereavement leave.
- Mental health, wellbeing, fitness, legal, identity protection, and other voluntary benefit programs.
- Relocation assistance may be available if the company requires a geographic move for the role.
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