TL;DR
Build Engineer (Gamedev): Creating and optimizing build pipelines and processes to support game development, orchestrated with Perforce, Unreal Engine and TeamCity with an accent on automation and configuration as code, adopting industry standards and practices. Focus on expanding and optimizing pipelines, taking responsibility and ownership of the tooling and processes involved.
Location: Copenhagen/Hybrid, Remote (timezone is plus/minus 1-2hrs from Copenhagen)
Company
hirify.global is a games developer dedicated to creating amazing games while fostering a remarkable work culture for our team.
What you will do
- Create and maintain build pipeline configurations.
- Administer Perforce to meet development and pipeline needs for Unreal developers.
- Create and maintain cloud-based build pipeline infrastructure.
Requirements
- 3+ years of experience with Perforce administration.
- 3+ years of experience with Unreal Engine.
- Extensive experience with and knowledge of CI pipelines.
- Understanding of branching strategies and tools.
Nice to have
- Experience with Horde.
- Experience with TeamCity.
- C# and C++ skills.
- Experience with distribution platforms (Steam, PS store, etc).
- Hands-on experience with AWS.
- Understanding of and hands-on experience with Infrastructure and Configuration as code.
Culture & Benefits
- Competitive salaries.
- Supplemental pension contributions.
- Generous revenue share.
- 30 days of annual vacation.
- Flexible work hours, remote when you need to.
- Great focus on work/life balance.
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