TL;DR
Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering): Building and optimizing visually ambitious UE5 titles across real-time rendering systems and content pipelines with an accent on Nanite, Lumen, and World Partition. Focus on driving visual quality and scalability, profiling performance, and resolving visual artifacts across PC and consoles.
Location: Remote within Canada (Pacific-time overlap required)
Salary: $110,000–$155,000 a year
Company
hirify.global is an independent game studio developing world-class IPs and original creations across multiple genres.
What you will do
- Own and evolve rendering features and performance for a UE5 project across PC and consoles.
- Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
- Profile and optimize GPU and CPU frame time, frame pacing, and hitching.
- Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
- Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
- Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.
- Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.
- Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.
Requirements
- 4+ years of professional game development experience.
- Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.
- Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
- Demonstrated experience improving performance and stability in a production environment.
- Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.
- Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
Nice to have
- Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.
- Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.
- Experience with World Partition and large-world streaming and HLOD pipelines.
- Familiarity with Niagara and real-time VFX performance considerations.
- Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).
- Experience building rendering or performance tooling that improves team velocity and regression detection.
Culture & Benefits
- Four-day work week.
- Supports in-studio, remote within Canada, and hybrid work arrangements.
- Opportunities for long-term careers and growth within the industry.
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