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11 часов назад

Concept/Storyboard Intern (Game Art)

21 - 25$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Concept/Storyboard Intern (Game Art): Contributing to active AAA game development efforts by participating in various stages of production, including pre-production pipelines for visual research, idea iteration, composition, style consistency and 3D aspects with an accent on creating storyboard sequences for cinematics, gameplay moments, or in-game events focused on clarity, pacing, and visual storytelling. Focus on acquiring essential skills using industry-standard tools and software such as Unreal Engine, Blender, Photoshop and/or Storyboard Pro, and willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.

Location: Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding. The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs.

Salary: $21-25 per hour, plus a stipend to help with expenses during the duration of the program. Compensation is location-based and will be aligned to the intern’s confirmed work location during the program.

Company

hirify.global is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises.

What you will do

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, Blender, Photoshop and/or Storyboard Pro.
  • Participate in various stages of production including pre-production pipelines for visual research, idea iteration, composition, style consistency and 3D aspects.
  • Assist in creating storyboard sequences for cinematics, gameplay moments, or in-game events focused on clarity, pacing, and visual storytelling.
  • Support mid, senior, and lead artists by producing sketches, thumbnails, mood boards, and concept pieces.

Requirements

  • Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026).
  • Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.

Nice to have

  • Portfolio demonstrating foundational Concept and/or Storyboard skills, including one or more of the following:
    • Sketch and render iterations in Character, Environmental and Prop design.
    • Storyboard sequences with clear visual storytelling, shot composition, and scene pacing.
    • Understanding perspective, anatomy and color theory fundamentals.
  • Industry involvement beyond classroom curriculum such as game jams, personal projects and/or contributions to group projects.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas and accept constructive feedback.

Culture & Benefits

  • Competitive regional salary.
  • 100% employer-paid medical, dental, and vision insurance options.
  • Professional development reimbursement.
  • Flexible hybrid on-site/off-site work opportunities.
  • Company paid holidays, plus additional paid days in December when the studio is closed for holiday break.
  • Ability to accrue additional paid time-off.

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