Senior Concept Artist (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠΎΠΊΠ°ΠΆΠ΅Ρ Π²Π°ΡΡ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ ΠΈ Π½Π°ΠΏΠΈΡΠ΅Ρ ΠΏΠΈΡΡΠΌΠΎ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Senior Concept Artist (Gamedev): Shaping the visual direction for game projects and collaborating with the environment art team, visual designers, and stakeholders to set the look and feel. Focus on providing visual solutions that support gameplay, narrative, and art direction needs.
Location: #LI-Onsite
#LI-Hybrid
Salary: $100,000 and $140,000 per year
Company
is a diverse team of developers driven by a passion for their art, united by core values, and inspired by a culture of inclusivity to build amazing games that thrill players everywhere.
What you will do
- Collaborate with the environment development team, game designers, and stakeholders to conceptualize and iterate on stylized designs.
- Create environment concepts with an understanding of artistic style, game design, narrative needs, and technical constraints.
- Produce high-quality visual assets across all development stages, from exploratory sketches to polished marketing materials.
- Establish style guides and instructional materials to ensure visual consistency across the art team.
- Prioritize, plan, and manage concept art production in collaboration with multidisciplinary teams.
- Mentor junior artists to support artistic growth and foster a collaborative creative environment.
Requirements
- Expertise in environment concept art, with a focus on design, composition, perspective, color, lighting and stylization across multiple genres or styles.
- Demonstrated ability to produce polished, stylized environment illustrations with strong drawing and painting skills.
- Extensive portfolio of environment designs including inspirational artwork, development sketches, and fully realized designs.
- High proficiency in industry-standard 2D software (e.g. Photoshop, Illustrator, After Effects) and familiarity with 3D tools (e.g. Blender, Maya, ZBrush, 3DS Max).
- Ability to work across both 2D and 3D mediums, from early concept sketches to refined marketing pieces.
Nice to have
- Comfortable working in a collaborative team environment, taking direction, and contributing to brainstorming sessions.
- Awareness of current visual trends and the ability to translate them into compelling and relevant designs for interactive media.
- Experience working within game engines (e.g. Unreal, Unity) and familiarity with production pipelines or custom toolsets.
Culture & Benefits
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation time per calendar year (ranging from 15 to 25 days).
- Eligibility to participate in the Companyβs discretionary time off program.
- Up to 10 paid sick days per calendar year.
- Paid parental and compassionate leave.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ Π²Π°Ρ ΠΏΡΠΎΡΡΡ Π²ΠΎΠΉΡΠΈ Π² iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β