Senior Mission Designer (Gamedev)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠΎΠΊΠ°ΠΆΠ΅Ρ Π²Π°ΡΡ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ ΠΈ Π½Π°ΠΏΠΈΡΠ΅Ρ ΠΏΠΈΡΡΠΌΠΎ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Senior Mission Designer (Gamedev): Designing and prototyping missions from concept to final implementation, delivering engaging objectives, combat encounters and scenarios aligned with the gameβs narrative and core gameplay pillars. Focus on shaping mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
Location: Montreal, QC
Company
is the largest Canadian gaming studio, with more than 1,300 employees worldwide.
What you will do
- Design, prototype, and own missions from concept to final implementation, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the gameβs narrative and core gameplay pillars.
- Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
- Combine combat, exploration, and storytelling into cohesive, interactive experiences.
- Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
- Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline.
Requirements
- 4β5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
- Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
- Proficiency with Unreal Engine 5.
- Ability to balance narrative-driven storytelling with gameplay-driven challenges.
- Excellent communication skills and collaborative mindset, in English and/or French.
- Experience with multiplayer and open-world projects.
- Familiarity with visual scripting and sequencing tools, such as Blueprint or Flowgraph, for mission logic.
Culture & Benefits
- Behaviour is named one of the Best Places to Work in Canada by GamesIndustry.biz
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ Π²Π°Ρ ΠΏΡΠΎΡΡΡ Π²ΠΎΠΉΡΠΈ Π² iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β