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Technical Director - Level Design (Gamedev)
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TL;DR
Technical Director - Level Design (Gamedev): Defining and optimizing the technical tools and processes related to Level Design, with a strong focus on world-building. Focus on implementing production pipelines, ensuring technical validation of levels/worlds and their components, and staying up to date with the latest technical developments in the industry.
Location: Bordeaux, France. Hybrid work model
Company
is a global leader in gaming with teams across the world creating original and memorable gaming experiences.
What you will do
- Define the technical direction for Level Design, with a strong focus on world-building.
- Collaborate with technical and creative teams to implement production pipelines.
- Ensure the technical validation of levels/worlds and their components.
- Supervise and support project teams on technical aspects related to Level Design/World Building.
- Contribute to project planning, ensuring stability, optimization, and bug resolution.
- Act as the main technical point of contact for teams, ensuring smooth communication between different departments.
Requirements
- Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director on a AAA game.
- Proficiency in a game engine and its Level Design tools.
- Strong knowledge of production pipelines and data management tools.
- Deep understanding of the technical and artistic constraints of Level Design.
- Experience in performance optimization and technical debugging.
- Ability to write clear and accessible technical documentation.
Culture & Benefits
- Hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance.
Hiring process
- Video interview with one of our recruiters.
- Technical interview with the hiring manager.
- Project interview with the producers.
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