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Lead Tools Programmer (Game Development)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
France
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify RU Global, списка ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ с восточно-СвропСйскими корнями
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR

Lead Tools Programmer (Game Development): Designing, developing, and maintaining robust tools and pipelines for game development across all departments with an accent on high code quality and effective collaboration. Focus on integrating tools into Unreal Engine and external DCC applications, optimizing asset pipelines, and delivering tailored solutions to workflow pain points.

Location: Hybrid work model, requiring a minimum of 3 days a week in the Saint-MandΓ©, France office.

Company

hirify.global is a global leader in gaming, creating original and memorable gaming experiences from Assassin’s Creed, Rainbow Six to Just Dance and more.

What you will do

  • Design, develop, and maintain robust tools and pipelines to support game development across all departments.
  • Lead and mentor a team of tools programmers, ensuring high code quality and effective collaboration.
  • Work closely with artists, designers, and other developers to understand workflow pain points and deliver tailored solutions.
  • Integrate tools into Unreal Engine and external DCC applications (e.g., Maya, Blender, Houdini).
  • Optimize asset pipelines, build systems, and data validation processes.
  • Ensure tools are scalable, maintainable, and well-documented.

Requirements

  • Experience in tools or pipeline programming, particularly in a lead role.
  • Strong proficiency in Python, C++, and scripting for Unreal Engine.
  • Experience with DCC tool integration (e.g., Maya, Blender, Houdini).
  • Solid understanding of asset workflows, version control systems (Perforce, Git), and build automation.
  • Excellent communication and leadership skills.
  • Passion for improving workflows and empowering content creators.

Nice to have

  • Experience with Unreal Engine Editor scripting (Blueprints, Editor Utility Widgets, Python API).
  • Familiarity with CI/CD systems and automated testing.
  • Knowledge of UX/UI principles for tool development.
  • Experience in AAA game development pipelines.

Culture & Benefits

  • Profit Sharing and yearly company saving plan.
  • 25 paid time off + 12 additional paid days off.
  • 50% of transportation pass paid by the company and lunch vouchers.
  • Healthcare for you and your family.
  • Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
  • Hybrid work model to balance work-life, with a minimum of 3 days in the Saint-MandΓ© office.

Hiring process

  • First interview with the hiring manager.
  • Second interview with members of the team.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли вас просят Π²ΠΎΠΉΡ‚ΠΈ Π² iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’