TL;DR
Unity Software Engineer (Mobile GameDev): Developing and optimizing gameplay features for mobile games on iOS and Android with an accent on architectural design, performance optimization, and maintaining game health. Focus on building new titles, supporting live operations, and ensuring a robust, scalable game architecture.
Location: Hybrid in Jakarta, ID, requiring 3 days a week in the office.
Company
hirify.global is a multi-award-winning independent mobile games company with a global team, focused on creating successful mobile titles enjoyed by over 25 million daily active users.
What you will do
- Implement gameplay features in Unity for mobile titles.
- Develop new games and features, supporting live operations.
- Optimize game performance, focusing on frame rate and memory usage.
- Design and plan architecture, implementing maintainable code.
- Review code and write unit tests for quality assurance.
Requirements
- At least 3 years of experience working with Unity and C#.
- Strong architectural, design pattern, and OOP experience.
- Experience with prototyping and extending large legacy projects.
- Proficiency with Deep Profiler, Frame Debugger, and Memory Profiler.
- Experience with Unity UI and gameplay programming.
- Experience with Git or other source control systems.
- Excellent English skills, both written and verbal.
Nice to have
- Strong mobile gaming and liveops system background.
- Experience with GLSL/HLSL and ShaderGraph.
Culture & Benefits
- Hybrid working model: 3 days in the office (Tues, Wed, plus one flexible day) and 20 days fully remote working annually.
- Regular company events and rewards.
- Daily provided breakfast and lunch.
- Comprehensive health security including BPJS Health and BPJS Social.
- Festivity allowance and health insurance for you and your family.
- Employee Assistance Program for confidential support.
- Family forming/fertility journey support program.
Hiring process
- Stage 1: Talent Acquisition Interview
- Stage 2: Take-home Assessment
- Stage 3: Manager Interview
- Stage 4: Director Interview
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