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1 день назад

Lighting Art Intern (Gamedev)

21 - 25$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Lighting Art Intern (Gamedev): Contributing to active game development efforts for AAA projects with an accent on adjusting lighting setups, placing lights, and preparing shots for review. Focus on using industry-standard tools and software such as Unreal Engine, Maya and Blender to polish existing lighting assets and fix issues.

Location: Hybrid in San Carlos, CA. Must be able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding. The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date.

Salary: $21-25 per hour plus a stipend.

Company

hirify.global is seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises.

What you will do

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, Maya and Blender.
  • Participate in various game development aspects of lighting such as adjusting lighting setups, placing lights, testing scenes, and preparing shots for review.
  • Support mid, senior, and lead artists by polishing existing lighting assets, helping fix issues, and any other tasks assigned.
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine.

Requirements

  • Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026).
  • Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.

Nice to have

  • Portfolio demonstrating foundational lighting art skills, including environment or cinematic lighting practice pieces and understanding of color theory, composition and/or mood.
  • Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas with eagerness to learn and put feedback into action.

Culture & Benefits

  • Competitive regional salary.
  • 100% employer-paid medical, dental, and vision insurance options.
  • Professional development reimbursement.
  • Flexible hybrid on-site/off-site work opportunities.
  • Company paid holidays, plus additional paid days in December when the studio is closed for holiday break.
  • The ability to accrue additional paid time-off.

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