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4 дня назад

Level Design Intern (Game Development)

3 360 - 4 000$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Level Design Intern (Game Development): Participating in AAA game development by building blockouts, iterating layouts, scripting gameplay, and playtesting spaces, with an accent on industry-standard tools like Unreal Engine and Blueprint. Focus on polishing levels, fixing gameplay/logic issues, and contributing to active game projects.

Location: Hybrid role, based in San Carlos, CA. Must be legally eligible to work in the United States. Required to work onsite for the first 1-2 weeks for onboarding.

Salary: $21-25 per hour, plus a stipend.

Company

hirify.global is a game development studio known for creating award-winning franchises like Tomb Raider.

What you will do

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine and Blueprint.
  • Participate in various game development aspects of the level design pipeline by building simple blockouts, iterating layouts, scripting gameplay, and placing encounter elements.
  • Playtest spaces for clarity, pacing, and flow.
  • Support mid, senior, and lead designers by polishing levels and fixing gameplay, collision, and/or logic issues.

Requirements

  • Enrolled as a college Junior or Senior (graduating in Fall/Winter 2025 or Spring 2026).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs/week) for the duration of the program (June 1st –August 21st, 2026).
  • Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application including a resume, cover letter, and a link to your portfolio.

Nice to have

  • Portfolio demonstrating foundational level design skills, including blockouts, greybox levels, maps, encounter layouts, or design diagrams.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas with eagerness to learn and put feedback into action.

Culture & Benefits

  • Competitive regional salary and stipend.
  • 100% employer-paid medical, dental, and vision insurance options.
  • Professional development reimbursement.
  • Flexible hybrid on-site/off-site work opportunities (after initial onboarding).
  • Company paid holidays plus additional paid days in December when the studio is closed for holiday break.
  • Opportunity to contribute to active AAA projects.

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