TL;DR
Creative Manager (Gamedev): Creating creatives for mobile games and attracting new users with an accent on production department brief, monitoring project execution, and external and internal communication. Focus on mobile marketing trends and competitor analysis.
Локация: из офиса в Москве
Компания
hirify.global is an accredited IT company that develops popular mobile games and applications.
Что делать
- Setting briefs for the production department.
- Controlling and monitoring the project execution process.
- Handling external and internal communication: collecting and transmitting feedback, discussing projects, presenting scenarios or ideas.
- Working with statistics, analyzing creative performance data.
- Searching for mobile marketing trends and analyzing competitor creatives.
- Working with outsourcing, including English-speaking contractors.
Требования
- Experience in creative projects with involvement in production at various stages: from idea to implementation.
- Communication skills: setting and correctly conveying tasks/comments/edits to designers/clients.
- Project administration skills.
- Understanding of the basics of composition.
- Knowledge of English for written communication.
- Accuracy and attention to detail.
- Interest in gaming.
- Portfolio (if available in the gaming industry, indicate it first). Indicate your role in the team if the team worked on the project.
Хорошо, если есть
- Art education.
- Ability to work in Adobe graphic editors.
Культура и преимущества
- Large audience: The daily audience of the products is about 2,000,000 users, which means you can easily see the results of your work.
- Skill development: You will be able to improve your skills in various areas.
- No bureaucracy: We can quickly turn an idea into a hypothesis, a hypothesis into a test, and the test results into solutions.
- Growth opportunities: There is a clear vector for the growth of a project manager.
- Speed of development: You will be able to see the result of your work fairly quickly.
- Transparency: We always share news and product data, do not hide metrics, and sell our ideas to the development team based on numbers and expectations.
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