TL;DR
Environment Artist: Creating high-quality stylized 3D environments and assets for a full-CG animated series with an accent on visual style integration and timely delivery. Focus on iterating based on feedback and collaborating with the art director to meet artistic goals.
Location: Remote (must be within 2 hours time zone difference from Budapest) or onsite in Hungary.
Company
DIGIC is an Annie Award-winning animation studio based in Budapest, Hungary, producing full CG 3D animation and visual effects for video games, commercials, and feature films.
What you will do
- Create stylized 3D environments and assets, including hard surface elements, vegetation, terrain, and architecture, fitting the overall visual style.
- Collaborate directly with the project art director and leads to stay aligned with artistic goals.
- Deliver assets on time and at the expected quality level, while respecting scope and resources.
- Iterate based on feedback and evolving production needs.
Requirements
- 2+ years of experience for mid-level, or 4+ years for senior Environment Artist, with a strong portfolio of stylized CG work.
- Proficiency in 3D modeling tools (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Photoshop, Substance Painter).
- Familiarity with rendering engines (e.g., Arnold, V-Ray).
- Strong communication and collaboration skills.
- Ability to work independently and meet deadlines.
- Passion for crafting visually compelling, stylized environments.
- Experience with hand-painted texturing.
- Solid English communication skills.
- For remote work, you must be located within 2 hours time zone difference from Budapest.
- Freelancers must be officially registered as sole proprietors or self-employed professionals to be eligible to work with DIGIC.
Nice to have
- Experience with stylized matte painting workflows.
- Stylized environment work in your portfolio.
Culture & Benefits
- Opportunity to work under a remote, freelancer contract or an employment contract in Hungary.
- Competitive compensation based on experience and skill level.
- Opportunity to work on a high-end, stylized CG project.
- Long-term role with consistent involvement in production.
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