MIDDLE LEVEL DESIGNER (VICTOR GAME STUDIO)
🕹 Open-world game
🧠 Middle
💰 Negotiable
⏰ Full-time
🌎 Remote
🦄 Description
Victor Game Studio is creating ambitious open-world titles powered by Unreal Engine 5.7+, blending cutting-edge technology with strong gameplay and narrative vision. As part of a passionate engineering-driven team, you will contribute directly to shaping expansive worlds and bringing immersive experiences to life. The role combines level design with level artistry, requiring both technical expertise and a strong aesthetic sense.
🚀 Responsibilities
• Design and implement compelling levels using Unreal Engine 5.7+
• Integrate innovative gameplay mechanics and narrative elements
• Collaborate with engineering to ensure performance-optimized levels
• Use WorldPartition systems for large-scale open-world creation
• Handle final aesthetic placements as a Level Artist
• Contribute to team meetings and creative development discussions
• Stay updated on industry tools, workflows, and technologies
📚 Required Skills
• Proven experience as a Level Designer for open-world games in Unreal Engine 5
• Familiarity with WorldPartition and large-scale world workflows
• Proficiency with version control systems such as Git or Anchor Point
• Strong portfolio demonstrating design and artistry, with conceptual and finalized examples
• Passion for immersive open-world experiences
• Strong communication, adaptability, and ownership of tasks
👍 Nice to Have
• Experience with scripting or programming
• Advanced environmental storytelling capabilities
• Previous work on shipped AAA or indie titles
🍪 What we offer
• Work on next-generation open-world projects
• Remote flexibility
• Collaboration with an experienced engineering-focused team
• Creative influence on expansive and visually compelling worlds
🌐
Vacancy link
#gamedev #leveldesign #unrealengine #openworld #worldpartition #environmentart #victorgamestudio #remote