Principal Software Engineer (Graphics)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠΎΠΊΠ°ΠΆΠ΅Ρ Π²Π°ΡΡ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ ΠΈ Π½Π°ΠΏΠΈΡΠ΅Ρ ΠΏΠΈΡΡΠΌΠΎ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Principal Software Engineer (Graphics): Leading the design and implementation of advanced real-time rendering features for Teamfight Tactics with an accent on performance optimization and cross-platform scalability. Focus on mentoring engineers and driving innovation in rendering pipelines and graphics systems.
Company
is dedicated to creating games and experiences that enhance player enjoyment.
What you will do
- Lead the design and implementation of advanced real-time rendering features.
- Define and maintain rendering architecture and performance standards.
- Profile and optimize GPU/CPU performance for multiplayer scenarios.
- Champion innovation in rendering pipelines and shader development.
- Mentor and support engineers, tech artists, and designers.
Requirements
- 8+ years of experience in game rendering or graphics programming.
- Proficiency in C++ and shader languages.
- Strong knowledge of real-time rendering pipelines.
- Hands-on experience with graphics APIs.
- Experience collaborating with cross-disciplinary teams.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ Π²Π°Ρ ΠΏΡΠΎΡΡΡ Π²ΠΎΠΉΡΠΈ Π² iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β