Вакансия из списка Hirify.Global
hirify.global
6 hours ago

Lead Environment Artist (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle/senior/lead
Английский
b2
Страна
Canada

Вакансия напрямую с сайта из расширенного списка "глобальных компаний для русскоязычных специалистов" - туда входят компании с восточно-европейскими корнями.

Обычно нужен английский ~B2 и локация вне РФ/РБ (и/или ИП). Может требовать VPN для доступа

Описание вакансии

Текст:
/

TL;DR

Lead Environment Artist (Gamedev): Contributing skills to a Dungeons & Dragons® PC/Console project, blending the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre. Focus on collaboration with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.

Location: Montreal

Company

We're on the lookout for a passionate Lead Environment Artist to contribute their skills to our Dungeons & Dragons® PC/Console project.

What you will do

  • Deliver excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization.
  • Collaborate with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
  • Produce and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface modeling, and organic sculpting.
  • Lead the effort in working out any visual problems within the environments that arise during production.
  • Lead a team of 3D Environment Artists and be an active motivator in team discussions, critiques, and reviews to ensure the timely completion of assets that meet style requirements and desired quality standards.
  • Implement modular asset workflows to ensure reusability and efficiency in level design.

Requirements

  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.
  • Mentoring the 3D Environment Art staff by providing creative and technical training, guidance, and feedback.
  • Document and communicate workflow and best practices to support consistency across the 3D Environment Art Team.
  • Maintain an organized asset library and ensure proper naming conventions and file structures are followed by the whole team.