LeverX
Work format
remote
Work type
fulltime
Grade
middle
3 weeks ago
Game Developer
unreal engine
procedural content generation
landscape
world building
foliage optimization
gameplay camera systems
material editor
niagara particle system
c++
blueprint scripting
rendering pipelines
shaders
lod techniques
gpu profiling
performance tuning
version control systems
perforce
plastic scm
MIDDLE GAME DEVELOPER (LeverX)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
LeverX is looking for an Unreal Engine Developer. Don't miss this exciting opportunity to gain experience working with a global IT partner!
📚 Твои скиллы
• Unreal engine expertise (3+ years)
• Procedural content generation (level design, procedural meshes, world-building)
• Landscape & world building (one file per actor (ofpa), terrain sculpting, foliage, heightmaps, geo reference)
• Foliage optimization (lod management, culling, performance profiling)
• Gameplay camera systems (cinematic)
• Material editor (basic shader development, pbr workflow)
• Niagara particle system (vfx, performance optimization)
• Ability to write clean, modular, and optimized c++ code
• Strong understanding of blueprint scripting and c++ integration
• Knowledge of rendering pipelines, shaders, and lod techniques
• Experience with gpu profiling & performance tuning
• Version control systems (vcs)
• Experience with perforce or plastic scm for team collaboration
👍 Круто, если знаешь
• Experience with the motion design plugin
• Background in architecture visualization (archviz)
• Basic 3d modeling skills (blender, maya, 3ds max, or similar)
🌐 Vacancy link
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🦄 Описание
LeverX is looking for an Unreal Engine Developer. Don't miss this exciting opportunity to gain experience working with a global IT partner!
📚 Твои скиллы
• Unreal engine expertise (3+ years)
• Procedural content generation (level design, procedural meshes, world-building)
• Landscape & world building (one file per actor (ofpa), terrain sculpting, foliage, heightmaps, geo reference)
• Foliage optimization (lod management, culling, performance profiling)
• Gameplay camera systems (cinematic)
• Material editor (basic shader development, pbr workflow)
• Niagara particle system (vfx, performance optimization)
• Ability to write clean, modular, and optimized c++ code
• Strong understanding of blueprint scripting and c++ integration
• Knowledge of rendering pipelines, shaders, and lod techniques
• Experience with gpu profiling & performance tuning
• Version control systems (vcs)
• Experience with perforce or plastic scm for team collaboration
👍 Круто, если знаешь
• Experience with the motion design plugin
• Background in architecture visualization (archviz)
• Basic 3d modeling skills (blender, maya, 3ds max, or similar)
🌐 Vacancy link