Unknown
Work format
remote
Work type
fulltime
Grade
middle
1 month ago
Middle Technical Artist
unreal engine
materials
niagara
lumen
blueprints
shader dev
pbr workflows
procedural texturing
optimization
performance profiling
vfx pipeline
procedural world-building
MIDDLE TECHNICAL ARTIST (Indie)
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🚀 Что ты будешь делать
• Materials & lookdev – create optimized shaders, procedural textures, and high-quality materials
• Lighting & fx – implement realistic & stylized lighting, post-processing, and niagara-based vfx
• Optimization – improve performance via lods, instancing, and occlusion culling while debugging rendering issues
• Procedural tools – develop tools using blueprint, python, or houdini to assist world-building
• Pipeline & collaboration – work alongside artists & engineers to enhance workflows
• Bonus – experience with rts games, procedural generation, or grid-based rendering is a plus!
📚 Твои скиллы
• Expertise in unreal engine (materials, niagara, lumen, mega light, umg, blueprints, shader dev)
• Pbr workflows & procedural texturing experience
• Optimization skills using nanite, virtual textures, and occlusion culling
• Performance profiling knowledge (gpu/cpu bottlenecks, memory optimization)
• Strong vfx pipeline experience (niagara, particle effects, environmental fx)
• Procedural world-building expertise (blueprints, python, houdini)
• Rts, strategy, or open-world game development experience is a plus!
📨 Контакты
Email your resume & portfolio to
🕹 Unknown
🧠 Middle
💰 По договоренности
⏰ Full-Time
🌎 Удаленно
🚀 Что ты будешь делать
• Materials & lookdev – create optimized shaders, procedural textures, and high-quality materials
• Lighting & fx – implement realistic & stylized lighting, post-processing, and niagara-based vfx
• Optimization – improve performance via lods, instancing, and occlusion culling while debugging rendering issues
• Procedural tools – develop tools using blueprint, python, or houdini to assist world-building
• Pipeline & collaboration – work alongside artists & engineers to enhance workflows
• Bonus – experience with rts games, procedural generation, or grid-based rendering is a plus!
📚 Твои скиллы
• Expertise in unreal engine (materials, niagara, lumen, mega light, umg, blueprints, shader dev)
• Pbr workflows & procedural texturing experience
• Optimization skills using nanite, virtual textures, and occlusion culling
• Performance profiling knowledge (gpu/cpu bottlenecks, memory optimization)
• Strong vfx pipeline experience (niagara, particle effects, environmental fx)
• Procedural world-building expertise (blueprints, python, houdini)
• Rts, strategy, or open-world game development experience is a plus!
📨 Контакты
Email your resume & portfolio to